A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

26 January 2017

[Inktober 2016] Day 28—The Salamander's Cavern


The Salamander's Cavern
(keyword: burn)
After following a narrow, winding tunnel a mile or more, the party finds themselves in an air pocket.* Far beneath them flows the life-blood of the Mountain God—a river of magma.

Across a narrow bridge arching over the river is the dwelling place of an aged but cunning salamander. In a natural pool, magma bubbles. A steep ledge is where the creature sleeps.

The cavern is also home to three magmin, minions of the salamander. If approached/attacked, they will do whatever is necessary to herd their foes into either the pool or over the edge and into the molten river. The intense heat in the cavern makes it difficult for surface dwellers to breath and will weaken them physically.

*(As this is a grand cavern, the scale should be at least 1 ■ = 10'.)

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