A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

09 November 2016

[Inktober 2016] Day 23—Quagmire Springs

Yup. My life has finally calmed down a little bit. I'm between real-world deadlines and I've started a new job (and potentially new career). It's not much, but I'm hoping it will let me get back and finish Inktober, albeit a few weeks late.

Quagmire Springs
(Key word: slow)

Despite the spring technically being "freshwater" the water springs from its source rife with a murky, oily substance as wee as a noxious green fungus. The resultant "water" is dank and vile; its viscosity causes the spring to flow slow and thick down the natural slope to pool at the bottom, where it slowly drains out.

The "water" can be lighted on fire as if it was oil; if imbibed it can temporarily grant an increase to Strength (an effect of the fungus) and Charisma (from awe and disbelief that anyone would be bold enough to actually drink the fluid). When the effects wear off, the individual suffers a temporary Dexterity and Constitution loss from the resulting sickness.

No comments:

Related Posts Plugin for WordPress, Blogger...